Super magic archer challenge best deck
Clash Royale has been upgraded once more with a brand-new challenge, and this one is extremely difficult. The Super magic archer challenge best deck rewards a special huge version of Magic Archer with a larger health bar, although that is not why it is difficult. Magic Archer now has the power to make opposing troops rogue, but what does this mean?
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As a result, if Super Magic Archer fires at an opposition unit, the adversary will become your soldier for a limited time, assaulting their own towers and buildings. Assume your opponent is severely attacking you with a large number of soldiers, and you can turn them around to harm yourself and opposing structures with a single shot of Super Magic Archer. Remember that this ability also works on constructions. If you have an Inferno Tower near your Crown Towers, for example, a Super Magic Shot from your opponent will turn it rogue, and the Inferno Tower will begin destroying your own soldiers or Crown Towers. Even the Crown Tower can go rogue and do damage to the King’s Tower.
That very much sums up how crazy the new task may be. As a result, the key to putting a stop to this mayhem is to destroy the enemy’s The Super magic archer challenge best deck rewards a special huge version of Magic Archer with a larger health bar as quickly as possible, which necessitates having at least one spell in your deck to harm him when he spawns.
Deck 1:
Super Magic Archer (Elixir 5) Rocket (Elixir 6) Poison (Elixir 4) The Log (Elixir 2) Bats (Elixir 2) Valkyrie (Elixir 4) Arrows (Elixir 3) Skeleton Army (Elixir 3) Skeleton Army (Elixir 3)
DualShockers recommends 3.6 for the average elixir cost.
- Super Magic Archer (Elixir 5)
- Ice Spirit (Elixir 1)
- Archers (Elixir 3)
- Goblin Gang (Elixir 3)
- Mighty Miner (Elixir 4)
- Goblin Barrel (Elixir 3)
- Fireball (Elixir 4)
- Wall Breakers (Elixir 2)
- Average Elixir Cost: 3.1
- Suggested by Master Diddy San
Deck 2:
Ice Spirit (Elixir 1) Super Magic Archer (Elixir 5)
Goblin Gang (Elixir 3) Mighty Miner (Elixir 4) Goblin Barrel (Elixir 3) Fireball (Elixir 4) Wall Breakers (Elixir 2)
Master Diddy San’s recommended elixir price is 3.1.
Deck 3:
5) Hog Rider (Elixir 4) Cannon (Elixir 3) Earthquake (Elixir 3) Ice Golem (Elixir 2) Ice Spirit (Elixir 1) Goblins (Elixir 2) The Log (Elixir 2)
Mortenroyale’s suggested elixir price is 2.6.
Hopefully, the new challenge does not include a loss penalty, which means you will not be eliminated from the challenge no matter how many times you lose. This is a two-stage challenge, and you can only access the second after completing the first. You may receive up to 18 awards in total, including two Magic Archer emotes.